Core Dump - Work In Progress
July 14, 1997: Metal Gear on the playstation?
I've had a depressing moment friday. I went to Pat, and we played a bit on his PlayStation and Nintendo 64. Then he showed a new (well not new but I'd never heard of it) computer magazine: The Edge. It's british, and not easy to acquire in Holland. "Van Pierre" in Eindhoven sells it, at least.
Duh. It looked quite nice. (Everything I say would be an understatement.) But the music... I said, "ok Pat, tape this. I want to listen to this at home." I am not the greatest gameplayer in the world, but it has to be said that I inspect every computer game description I can get my hands on. I look at everything.
It was just brilliantly composed. No fancy tricks, "merely" brilliant.
Sjees. How can I compete with this?
Back to work
Next day saw some results, luckily. I've included the bonus system. I won't reveal how it works, but I will say that there is much randomness to it, and I am hoping to use this to make the story absolutely non-lineair. How? Well maybe I'll explain that some other time.
Well it's progressing. I've also designed the climax of plot number four, and that's looking really cool. We also started to work on a promo. Goody.