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 | Work In Progress 
        Read any episode below, it should be obvious really. 
        
       Episodes 0 to 9
        July 30, 1996: Opening 
        August 21, 1996: New scroll routines 
        September 11, 1996: camera tracking 
        October 21, 1996: New scroll routine completed 
        November 12, 1996: The swimming pool demo 
        November 27, 1996: Dison sphere 
        December 2, 1996: No more morphing 
        December 24, 1996: Map editor 
        January 8, 1997: Upgrading the editor 
        January 13, 1997: Control methods, busy-o-meter 
       Episodes 10 to 19
        Februari 17,1997: Futuredisk quicker than Parallax? 
        Februari 21, 1997: Plotting 
        Februari 24, 1997: Shots of LED, cloud level 
        Februari 25, 1997: Plotting (2) 
        March 3, 1997: Aleph generator 
        March 18,1997: Fonts and plots 
        March 25, 1997: Improved AI 
        April 7, 1997: Pre-Tilburg 
        April 21, 1997: Post-Tilburg 
        April 28, 1997: Busy-o-meter (2) 
       Episodes 20 to 29
        May 1, 1997: Plotting (3) 
        May 12, 1997: Gameplay, screenshots 
        May 20, 1997: Moonsound and bits of code 
        May 27, 1997: Moonsound (2) 
        June 11, 1997: Storytelling 
        June 17, 1997: Camera switching 
        June 23, 1997: Enemies, Multiple camera shots 
        June 26, 1997: Dracula X, bonusses 
        June 30, 1997: New player sprite 
        July 2, 1997: A bit of background 
       Episodes 30 to 39
        July 8, 1997: Weapons 
        July 14, 1997: Metal Gear on the playstation? 
        July 17, 1997: Cut scenes and remote controls 
        July 22, 1997: What should be in the promo? 
        August 4, 1997: Finished the promo 
        August 6, 1997: Promo will be delayed till monday/tuesday... 
        August 18, 1997: I'm going to bike home to get the f***ing promo 
        August 20, 1997: Promo online, we would love to hear your opinion! 
        August 25, 1997: Improvements after the first reactions 
        August 26, 1997 : Is the promo a level of the finished game? 
       Episodes 40 to 49
        September 1, 1997 : A slightly updated version of the promo!! 
        September 3, 1997 : Alien(men) and secret things 
        September 11, 1997 : Why does it take so long to make a game? 
        September 23, 1997 : Zandvoort '97 
        October 2, 1997 : Stick it where the sun don't shine 
        October 9, 1997 : Blade Lords CD-Rom edition 
        October 27, 1997 : Japanese version of the Core Dump promo 
        October 30, 1997 : Plot Lines 
        November 4, 1997 : Plot talk linking 
        November 7, 1997 : The scrolling routines (part I) 
       Episodes 50 to 59
        December 1, 1997 : Difficulty of Compression 
        December 9, 1997 : Square Soft and better promos 
        January 8, 1998 : Camera on/off and Difficulty Settings 
        January 13, 1998 : Aiming bullets 
        January 13, 1998 : New status panel: Vote !! 
        January 27, 1998 : Aiming Bullets (part II) 
        January 29, 1998 : Number of program lines, and an explanation. 
        February 16, 1998 : A day of debugging 
        March 2, 1998 : Carnaval, Playstations... what the ???? 
        March 4, 1998 : Status Panels, FF7, stories. 
       Episodes 60 to 69
        March 10, 1998 : Screenshots of the newer stuff 
        April 1, 1998 : Sound trick that might cause some problems 
        April 20, 1998 : Delays and deadlines 
        April 22, 1998 : Memories and Backups 
        April 28, 1998 : Tilburg '98 report 
        May 6, 1998 : Implementation of difficulty levels 
        May 14, 1998 : Other diaries and stuff 
        May 19, 1998 : A million ways to die 
        June 4, 1998 : Okay... maybe less / Secrets! 
        June 12, 1998 : New font (with pictures to prove it!) 
       Episodes 70 to 79
        July 13, 1998 : The final battles 
        July 17, 1998 : A few words before I go off to work... 
        August 3, 1998 : VDP coding trick 
        August 21, 1998 : Just a screenshot 
        September 2, 1998 : A new year at them unis 
        September 9, 1998 :Zandvoort is next... 
        September 21, 1998 :Character profiles 
        October 14, 1998 : More stuff online soon! 
        November 5, 1998 : LHPACK: Freezing... 
        December 17, 1998 : Conceptual Art 
       Episodes 80 to 89 |